Less Lag in Home or Hangout
How you can lessen the lag in your hangouts
Here are some ways that you as a player can lessen the amount of lag that is in your home or hangout:
The biggest cause of lag (besides tons of people in your place) is from the patterns. So always be sure that the patterns you use have a pixel size (height and width) that is a power of 2. What does this mean? It means that the pixel size of your texture should measure in one of these numbers: 2, 4, 16, 32, 64, 128, 256, etc.
It doesn't matter if your pattern is square, it can be a rectangle and have sides of two different numbers, but you do want those numbers to be in powers of 2. For example: 128 x 256 pixel texture causes less lag than one that is a 50x50 pixel
Here is an example of a correctly sized pattern: http://www.kaneva.com/asset/5130751.media
Here is one that will cause more lag (no offense to Reba):
http://www.kaneva.com/asset/4791778.media
You can check the pixel size by right clicking on an image of the texture and looking at its properties.
The number of DIFFERENT types of textures you have also makes a difference. So the more textures you reuse instead of creating new and different ones (which have to be loaded separately by a member's computer) helps keep the lag down.
And of course the number of placed items you have in a home or hangout matter. Having over 1000 will cause a good deal of lag, but, for most situations, you can have 600-900 in your place and still have a number of members visit without too much extra lag.
In homes and hangouts, especially homes, do not have a flash media player AND a video media player playing at the same time. They do interfer with each other and can cause havoc on slower machines.
How is lag created? Lag comes from how much information your computer has to process. The more RAM you have and the better the processor, and how well your hard drive is defragmented definitely help (we recommend at least 512 RAM and a 2.0 GHz processor) but you can help yourself without spending money making your machine better by following the above advice.
Happy building!
Neotanium I would like to just add to what Corelli said, that any texture over the size of 240pixel x240pixel will be downgraded to that size...
therefor if you upload a power of 2 say 256x256pixel.. it will automatically be converted to 240x240 pixel in-world.. (and as well all know 240 is not a power of two, and thus will cause extra lag)
so for now (till Kaneva changes it from 240 to 256)... don't upload textures bigger then 128pixel x 128pixel... (even if it was a power of 2... kaneva will still convert it to a non-power of 2... )
and yes it will effect you resolution a bit... but it seems worse then it really is... if you want a good example, go to the halloween ball room, there are no textures in that zone that are bigger then 128x128pixel...
(just my notes on the matter... )
til L8r Neo
Less Lag