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Community Description
Owner: Cyber_Witch
Moderators: Kaunaz
Created on: 9/14/2008
Number of members: 331

Less Lag in Home or Hangout


 How you can lessen the lag in your hangouts


Here are some ways that you as a player can lessen the amount of lag that is in your home or hangout:

The biggest cause of lag (besides tons of people in your place) is from the patterns. So always be sure that the patterns you use have a pixel size (height and width) that is a power of 2. What does this mean? It means that the pixel size of your texture should measure in one of these numbers: 2, 4, 16, 32, 64, 128, 256, etc.

It doesn't matter if your pattern is square, it can be a rectangle and have sides of two different numbers, but you do want those numbers to be in powers of 2. For example: 128 x 256 pixel texture causes less lag than one that is a 50x50 pixel

Here is an example of a correctly sized pattern: http://www.kaneva.com/asset/5130751.media

Here is one that will cause more lag (no offense to Reba):

http://www.kaneva.com/asset/4791778.media

You can check the pixel size by right clicking on an image of the texture and looking at its properties.

The number of DIFFERENT types of textures you have also makes a difference. So the more textures you reuse instead of creating new and different ones (which have to be loaded separately by a member's computer) helps keep the lag down.

And of course the number of placed items you have in a home or hangout matter. Having over 1000 will cause a good deal of lag, but, for most situations, you can have 600-900 in your place and still have a number of members visit without too much extra lag.

In homes and hangouts, especially homes, do not have a flash media player AND a video media player playing at the same time. They do interfer with each other and can cause havoc on slower machines.

How is lag created? Lag comes from how much information your computer has to process. The more RAM you have and the better the processor, and how well your hard drive is defragmented definitely help (we recommend at least 512 RAM and a 2.0 GHz processor) but you can help yourself without spending money making your machine better by following the above advice.

Happy building!

Corelli
CS Manager
 
=============

Neotanium 
 
I would like to just add to what Corelli said, that any texture over the size of 240pixel x240pixel will be downgraded to that size...

therefor if you upload a power of 2 say 256x256pixel.. it will automatically be converted to 240x240 pixel in-world.. (and as well all know 240 is not a power of two, and thus will cause extra lag)

so for now (till Kaneva changes it from 240 to 256)... don't upload textures bigger then 128pixel x 128pixel... (even if it was a power of 2... kaneva will still convert it to a non-power of 2... )

and yes it will effect you resolution a bit... but it seems worse then it really is... if you want a good example, go to the halloween ball room, there are no textures in that zone that are bigger then 128x128pixel...

(just my notes on the matter... )

til L8r
Neo


 

Less Lag

Neotanium
 
 
 
I posted this in the feedback sections thread,
but thought its applicable here too Well, I did
a little experiment to prove something for those
that might disagree with what I have posted before.

here is one texture with two different sizes, each
size uploaded separately:

first is 1000x1000pixel
Link to texture



Second is the same texture, but 240 x240
Link to Texture



as I have said a few times before, any texture bigger
then 240x240 gets downsized to 240x240 when used
 in the 3D side of Kaneva. Here is a picture taken with
the two different versions of the texture next to each
other. The one is 240x240 by upload and the other is
1000x1000 by uploaded, however, they are BOTH
240x240 in the 3D side of Kaneva as you can see in
this photo.

16x16 panel on the left is the 240x240, the 16x16
panel on the right is the 1000x1000




If you want, feel free to add the two version of the texture
 to your library and test it for yourself... ps, please do
remember thou, that 240x240 is NOT a power of 2
and therefore its best to use a texture with the size of
128x128 (have a look at the ice palace as an example,
all the textures there are 128x128 or smaller) and again,
 I will repeat, when resizing your texture, PLEASE try
 use “Bicubic sharpener” as it will bring out the most
detail in small images (its a type of technology used by
 Graphic software to resize images)

Hope that helps show what I have been trying to say

Til L8r
Neo

  
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